Wolf3d - Raycasting
A recreation of the raycasting technique that was found in the original Wolfenstein 3d game.
There is only one level, and the game runs entirely on stack memory.
This project uses my libft library and the MLX graphic library.
Tools/Libraries: Libft, MLX
Runs on Mac
-> ./wolf3d (To get the controls.)
-> ./wolf3d start (to start the game)
Move: Arrow Keys or WASD
To Quit: Esc Key or Exit Icon